Review of Camera Perspectives

As we proceed through the development process we will have to balance the costs associated with various cameras vs what the end customer wants.  We can test core gameplay mechanics earlier in the process by using a simpler camera system.

 

Top Down Camera

Top-Down-GTAUsually reminds people of Smash TV or Gauntlet.  Using this camera mode in the tech demo phase is going to allow us to test if our game is fun before investing any money in artwork.  If we can make a tight, responsive hockey game top down, that fun should be easier to translate into a more sophisticated camera.

 

 

Static Camera

The very first version is going to have a static camera which will show the entire rink in one frame and the camera will not move.

 

Scrollable Camera

The second version is going to have a scrollable camera.  It will follow the play/player/puck up and down the ice.

 

Isometric Camera

Isometric-Age-Of-Kings

Very popular for RTS games.  Basically 2D graphics drawn to show multiple facets of an object to make it look three dimensional.

 

 

 

 

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Author: Jay Fisher

I'm a product guy focused on building great consumer experiences. Gathering quick feedback and building internal consensus by iteratively improving on minimally viable products. My background is in consumer products and finance, I greatly enjoy tackling the challenges involved in financial services and technical product management I love making new professional acquaintances. Reach out (public@jayfisher.info) if you want to talk technology, business, product management, or agile.

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