Deciding on a Graphical Style

We would like our Olympus Hockey Game to be graphical distinct reflecting our unique style.  TF2 worked very hard to design their characters in a way that enhanced playability (character colors, actions, silhouettes were all visual distinct and reflected the purpose of the player).  How do we do that as a top down or isometric hockey game?

Isometric Rinks

Big Isometric Hockey Rink

(click for huge version)

 

Isometric-Ice-Rink

 

NHL94

NHL94-Platforms

NHL94-Hat-Trick

NHL94-Goal

 

TF2

TF2-Graphics-1

TF2-Graphics-2

 

Cell Shaded

Cell-Shaded-Isometric

 

Author: Jay Fisher

I'm a product guy focused on building great consumer experiences. Gathering quick feedback and building internal consensus by iteratively improving on minimally viable products. My background is in consumer products and finance, I greatly enjoy tackling the challenges involved in financial services and technical product management I love making new professional acquaintances. Reach out (public@jayfisher.info) if you want to talk technology, business, product management, or agile.

2 thoughts on “Deciding on a Graphical Style”

Leave a comment