Deciding on a Graphical Style

We would like our Olympus Hockey Game to be graphical distinct reflecting our unique style.  TF2 worked very hard to design their characters in a way that enhanced playability (character colors, actions, silhouettes were all visual distinct and reflected the purpose of the player).  How do we do that as a top down or isometric hockey game?

Isometric Rinks

Big Isometric Hockey Rink

(click for huge version)













Cell Shaded




Author: Jay Fisher

I'm a product guy focused on building great consumer experiences. Gathering quick feedback and building internal consensus by iteratively improving on minimally viable products. My background is in consumer products and finance, I greatly enjoy tackling the challenges involved in financial services and technical product management I love making new professional acquaintances. Reach out ( if you want to talk technology, business, product management, or agile.

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