We would like our Olympus Hockey Game to be graphical distinct reflecting our unique style. TF2 worked very hard to design their characters in a way that enhanced playability (character colors, actions, silhouettes were all visual distinct and reflected the purpose of the player). How do we do that as a top down or isometric hockey game?
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Author: Jay Fisher
I'm a product guy focused on building great consumer experiences. Gathering quick feedback and building internal consensus by iteratively improving on minimally viable products. My background is in consumer products and finance, I greatly enjoy tackling the challenges involved in financial services and technical product management
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2 thoughts on “Deciding on a Graphical Style”
Are you designing a video game?
Trying to, also trying to become a better writer.
Thanks for the comment, hope all is well,